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Tagged: Game Audio, Graham Gatheral, Implementation, Kismet, Reverb Volumes, Scripting, Technical Sound Design, UDK, Unreal
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Tagged: Game Audio, Graham Gatheral, Implementation, Kismet, Scripting, Sound Actors, Technical Sound Design, UDK, Unreal
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Tagged: Audio Programming, C++, Cube, Game Audio, Graham Gatheral, Implementation, RTPCs, Technical Sound Design, Wwise
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Tagged: Bastion, Damian Kastbauer, Darren Korb, designing sound, Dynamic Interference, Game Audio, Game Audio Podcast, Graham Gatheral
View ArticleUDK+Super Collider: Tutorial
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Tagged: Audio Tutorial, Game Audio, Graham Gatheral, SuperCollider, tutorials, UDK
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